Robert E. Howard’s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, and where loathsome creatures haunt the spaces beneath the earth.
This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos, of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it echoed, yet could not match.
As steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the sanity-blasting entities, monsters, and insane cultists of the Cthulhu Mythos. You may very well decide the fate of the world.
Deep in the throes of Fimbulwinter, Viking heroes rise to stem the dark tide that has engulfed Midgard. The sun and the moon have been devoured and the worlds on the cosmic tree Yggdrasil have been cloaked in a penumbral shroud.
Assume the role of a demigod in a heroic mythological representation of Ancient Greece. Heroes and heroines join in the Heavenly Contest to prove their worth to the deities and spread the word of their patron deity to the mortals of Hellas.
300 years from now, following the Great Cataclysm, magic has returned and has made Earth into something both familiar and alien. Humans augment their bodies with bionics, robot exoskeletons, psionic brain implants, chemicals, and magic to survive.