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The rules presented in this brief supplement were developed in the course of playing through a rather deadly and sanity crushing campaign. The campaign often consisted of using independent “one-shot” scenarios held together against a backdrop of Investigator Organizations and a shared world within which all the events of the individual scenarios took place. One challenge of that way of playing... [click here for more] |
Chaosium |
FREE
|
A 1920s horror scenario tempered in northern Indiana.
Elias Taylor Winters, the CEO of TWJ Co., discovered a secret to the glass-making process that finally put him above his long-standing competition: Ball Glass. Shattering expectations for such a small company in rural Indiana, Winters has put Glasston on the map. The town and its economy are booming. But not everything in Glasston is as it should... [click here for more] |
Chaosium |
FREE
|
Renaissance is a free D100 roleplaying system designed for historical and fantasy gaming in the age of black powder weapons. It features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems - the powerful battle alchemy first introduced in Clockwork &... [click here for more] |
Cakebread & Walton |
FREE
|
A stand-alone introductory adventure for Revolution D100
Welcome to the real world. The world where what you read in the Deep Internet is true. Where Princess Yasmine von Hohenstaufen is the rightful heiress to the Holy Roman Emperor. Where Project Apollo did not really reach the Moon because “they” would not allow it. Where the Monna Lisa in the Louvre is a copy. Where Paul... [click here for more] |
Alephtar Games |
FREE
|
Looking for a color hex map of the post-apocalyptic United States as imagined for Rubble and Ruin? Maybe you would just like a nice map for a post-apocalyptic hex crawl. Either way, you might like this one.
This download contains the map in both a 300 DPI and 72 DPI format. The latter is good for use with virtual tabletops while the former is for printing. But wait there’s... [click here for more] |
Rudus Publishing |
FREE
|
Want to covert an older RuneQuest product to work with RuneQuest: Roleplaying in Glorantha? Don't have time to fiddle through your copy of the Core Rulebook?
Get all the information you need from a single free PDF.
These pages are taken from RuneQuest: Roleplaying in Glorantha. You can get the full book here. ... [click here for more] |
Chaosium |
FREE
|
2018 ENnie Awards Nominee - BEST FREE PRODUCT
Welcome to Glorantha
A mythic world of mortals and gods, myths and cults, monsters and heroes. In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic.
Glorantha is ancient, and has known many ages, but now it is at the brink of the greatest conflict it has ever known… the Hero Wars.
Glorantha is... [click here for more] |
Chaosium |
FREE
|
Sariniya's Curse is an introductory module for the Mythras roleplaying game - both the full rules and the Mythras Imperative edition. It is complete with pre-generated characters to get you straight into the action.
In the city-state of Meeros, Trimostones the Gold needs the characters' help. He must travel to the island of Iaxos, infamous for its tales of... [click here for more] |
Design Mechanism |
Pay What You Want
|
Download this FREE TASTER to see excerpts from the adventure. If you like what you see, buy the real thing!
One hot night in the City of a Thousand Vices, the fates of three strangers become intertwined, as two chases, a kidnapping, and a hunt for fabled treasure fuse and transform into a mission to save...everyone. For as wicked as the denizens of Tozer may... [click here for more] |
Old Bones Publishing |
FREE
|
In The Shadows (CHA2357) is a Call of Cthulhu scenario collection published by Chaosium (in print and PDF), released in 1995. This pack, created as an independent add-on by Cthulhu Reborn, upgrades the three scenarios from the Chaosium book by providing them with fresh renditions of their numerous player handouts (some of which are hard to read in the original publication... [click here for more] |
Cthulhu Reborn |
FREE
|
This PDF consists of resources and game statistics to enhance and update a book previously published by Chaosium, Inc.
The Stars Are Right! is a Call of Cthulhu modern-era scenario collection published by Chaosium (in print and PDF). It has been released in two editions, first in 1992 (as CHA2337) and later in 2004 (as CHA23100).
This... [click here for more] |
Cthulhu Reborn |
FREE
|
Schism is a fantasy-themed tabletop role-playing game that allows its players to take on the role of a powerful warrior, a mystical wizard, a creative mechanic, and many other fantastic characters. Explore the world of Xilo, a far-off planet recently torn asunder by the war between technology-users and spell-casters. Will you and your allies find fame and fortune as celebrated adventurers, or will... [click here for more] |
EndGamers |
Pay What You Want
|
Download this FREE TASTER to see excerpts from the adventure. If you like what you see, buy the real thing!
In the northwestern reaches of The Vale rises an odd mountain of dappled red and grey stone. Maps call this place Pied Peak, but in the nearby town of Crafton it is known as Blood Rock. That name is shared by the village on the mountain, a quiet settlement with... [click here for more] |
Old Bones Publishing |
FREE
|
Shepherd of Moths and Future Echoes are Pay-What-You-Want titles in April to celebrate the fifth anniversary of their original release!
Three religious studies scholars, fascinated by legends of other worlds, stumbled upon tales about the “Shepherd of Moths,” a mysterious cosmic entity. The Shepherd is said to wander the world, transforming... [click here for more] |
Chaosium |
Pay What You Want
|
Continents of Sultharia & Endaria
Product consists of 1 map with the continents of Sultharia & Endaria, plus the listing descriptions of Major and Minor cities of Sultharia. Space is left open on the continent of Endaria for your own place to put cities or whatever.
Please enjoy!
FREE
for use in Sojourner's Quest & Sojourner's Quest II ... [click here for more] |
Sojourner Games |
FREE
|
Stardust Publications Podcast - Episode #2: Industry Product Reviews. This episode deals with a review of new gaming products both from Stardust Publications and other companies in the gaming industry and there is a brief sneak preview of the soon to be released Dark Aeons: The Atlantean Chronicles Role-Playing Game.
We do have to apologize for the sound quality of this particular podcast, at the... [click here for more] |
Stardust Publications |
FREE
|
It's easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Apache say that on nights like this, the cold wind from the prairie has a mind of its own - a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion.
It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of... [click here for more] |
Imaginary Empire |
FREE
|
Zestaw 3 map: amerykańskiej, polskiej i szwedzkiej Pętli.
... [click here for more] |
Black Monk Games |
FREE
|
Never played BattleSauce? You should! Grab the FREE BattleSauce Rulebook where we cut the fat from roleplaying but kept all the flavor. Then create an awesome character - CHEF, WERETHING, MANIMAL, BARBARIAN, WAR WITCH, or GHOST in just a few mintes and get ready to rumble. You should probably actually read the BattleSauce Rulebook too. There are FREE BattleSauce resources on DriveThru... [click here for more] |
BattleSauce |
FREE
|
You are an eclectic group of academics and artists brought together to investigate mysterious events. Your discoveries may very well change (or doom) the fate of mankind.
Teachers and Tentacles was written by Vincent Howard, Sean M. Smith and Clarence I. Hall (http://www.secondthoughtgames.com). This game is licensed under a CC BY-NC-SA 3.0 license. A copy of this license may be obtained at... [click here for more] |
Second Thought Games |
FREE
|
Tentacules est le fanzine pour l'Appel de Cthulhu créé il fut un temps lointain par la TocTeam.
• Fabriquer ses propres parchemins • Howard Philips Lovecraft : Session de rattrapage • Bibliothèque vert-de-gris • Comment être un bon Cultiste ? • La première fois • Le Poulp Contest 2003 • Conseils de survie pour L'Appel de Cthulhu • L'Antre des Horreurs : Le Minotaure • Comment... [click here for more] |
Toc |
FREE
|
Tentacules est le fanzine pour l'Appel de Cthulhu créé il fut un temps lointain par la TocTeam.
• Miss, Chronique BD (par Isatis > page 3) • Howard Phillips Lovecraft : Session de rattrapage (par Dr Fansworsth Ambrose Bright > page 4) • Gothika, Critique cinoche (par Isatis > page 7) • Le Premier Monstre (par Isabella Powells > page 8) • Conseils de survie pour l'Appel de... [click here for more] |
Toc |
FREE
|
"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country."
- The Dunwich Horror
This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu... [click here for more] |
Sentinel Hill Press |
Pay What You Want
|
RIVERS OF LONDON: THE ROLEPLAYING GAME
2023 ENNIE Awards WINNER – BEST RULES (Silver) NOMINEE – PRODUCT OF THE YEAR
Magic has returned to our world
“I think becoming a wizard is about discovering what's real and what isn't.” —Ben Aaronovitch, Rivers of London
The Domestic: An Introductory Solo Adventure... [click here for more] |
Chaosium |
FREE
|
Episode 100 – The Good Friends ponder the appeal of Lovecraft
As Call of Cthulhuwriters, it’s no exaggeration to say that Lovecraft plays a central role in our lives. He is a larger presence than many people we actually know in person and who aren’t dead. But why is this the case? What is it about the man and his work that exerts such a hold on us?
Lovecraft was a complex figure,... [click here for more] |
Paul Fricker |
FREE
|
Episode 101 – The Good Friends disappear down the memory hole
We’re back and we’re indulging in some therapeutic negativity. Normally, we use the podcast to talk about things we like. This time we’re venting our bile ducts, spewing forth about aspects of gaming, books and films that give us dyspepsia. We are generally positive, or at least as positive as people who write about soul-crushing... [click here for more] |
Paul Fricker |
FREE
|
Episode 102 – The Good Friends are sucked into Event Horizon
We’re back and we’re heading out into uncharted space. Where better to talk about horror movies? This time it’s the turn of 1997’s Event Horizon, an ambitious film that blends science fiction, cosmic horror, religious imagery and extreme gore to create something that should have been exceptional. It is blessed with... [click here for more] |
Paul Fricker |
FREE
|
Episode 103 – The Good Friends puzzle out the appeal of investigative games
We’re back, and we’re polishing our magnifying glasses, scraping the gum off our shoes and hunting for clues. This is the first of two episodes delving into the appeal of investigative games. A big topic such as this demands extra resources, so we have brought in Mike Mason, line editor for Call of Cthulhu,... [click here for more] |
Paul Fricker |
FREE
|
Episode 104 – The Good Friends puzzle out more of the appeal of investigative games (Part 2)
We’re back and we’re wrapping up our investigation into, um, investigations. This is the second part of our look at investigative games. Once again, we are joined by Mike Mason, line editor for Call of Cthulhu. Following on from last episode‘s discussion of player techniques, this time we delve... [click here for more] |
Paul Fricker |
FREE
|
Episode 105 – The Good Friends illuminate the World of Darkness
We’re back and we’re sharpening our fangs, picking the nits out of our fur and preparing for some paradox. Born in 1991 out of Vampire: the Masquerade, the World of Darkness has grown, changed and completely reinvented itself many times since. As a result, our discussion covers only the very basics of its history. Simply cataloguing... [click here for more] |
Paul Fricker |
FREE
|
Episode 106 – The Good Friends create some non-player characters
We’re back and we’re poring over stat blocks, writing up physical descriptions and searching the internet for names. This is the first of two episodes about NPCs. Our focus this time is on how we create non-player characters that our players will remember (probably with muttered curses) for years to come. Next episode delves... [click here for more] |
Paul Fricker |
FREE
|
Episode 107 – The Good Friends play some non-player characters
We’re back and we’re putting on silly voices, adopting exaggerated mannerisms and making life as miserable as possible for the player characters. In other words, we’re playing NPCs. This is the follow-up to our discussion last episode about creating memorable non-player characters. Now we’re offering advice on how to bring... [click here for more] |
Paul Fricker |
FREE
|
Episode 108 – The Good Friends look for the magic in Mage: the Awakening
We’re back and we’re following up episode 105‘s discussion of the World of Darkness with a more detailed look at one of the core games that make up the current incarnation of the line. Mage: the Awakening is the reinvention of the RPG that started life as Mage: the Ascension. Onyx Path released a second, heavily... [click here for more] |
Paul Fricker |
FREE
|
Episode 109 – The Good Friends answer The Call of Cthulhu
We’re back and we’re talking about one of Lovecraft’s best-known stories. The Call of Cthulhu probably boasts more name recognition than any other Lovecraft tale. This is largely due to the ubiquity of old squidhead himself. Between the term “Cthulhu Mythos” and Chaosium using the story’s name for their groundbreaking RPG, Cthulhu... [click here for more] |
Paul Fricker |
FREE
|
Episode 110 – The Good Friends hold for The Call of Cthulhu
We’re back and we’re still being haunted by those hellish dreams surfacing from lost R’yeh like bubbles of pure madness. This is the second part of our discussion of Lovecraft’s classic weird tale, The Call of Cthulhu. Last episode we talked about the first two acts of the story. This time, we wrap up the synopsis, discuss adaptations... [click here for more] |
Paul Fricker |
FREE
|
Episode 111 – The Good Friends play R’lyeh Roulette: Monster Madness
We’re back and we’re giving the wheel of misfortune another spin. In our earlier R’lyeh Roulette episodes — 37 and 60 — we rolled for random spells from the spreadsheet that would one day become The Grand Grimoire of Mythos Magic. This time we’re using the Malleus Monstorum as our roulette wheel, rolling for... [click here for more] |
Paul Fricker |
FREE
|
Episode 112 – The Good Friends pick up their pacing
We’re back and we’re putting ourselves through our paces. Over on our Google+ Community, Tore Nielsen recently asked us to explain a little more about how we handle pacing in games. It’s a topic we touched upon back in our discussion of Beginnings, Middles and Ends. We hope there is enough new material here to justify a new episode. We certainly... [click here for more] |
Paul Fricker |
FREE
|
Episode 113 – The Good Friends solve the puzzle of Hellraiser
We’re back and we have such sights to show you. Or tell you. Can you really tell a sight? You can tell of it, but does that really convey the same visceral impact? This is all getting rather tortuous, appropriately enough. Regardless of which orifices you use to receive us, we are here to tell you all about Clive Barker’s 1987 horror... [click here for more] |
Paul Fricker |
FREE
|
Episode 114: The Good Friends resolve their social conflicts
We’re back and we’re intimidating goons, charming cult leaders and fast-talking the slow-witted. This is our look at the use of social conflicts in RPGs. By this, we don’t mean arguments over whose turn it was to bring the snacks or whether that roll of 00 was really cocked. Instead, we’re talking about the use of social skills in... [click here for more] |
Paul Fricker |
FREE
|
Episode 115 – The Good Friends are transformed by Shub-Niggurath
We’re back and we’re dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother’s milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of our ongoing look at the gods of the Mythos, continuing from our recent episode about Dagon.
Shub-Niggurath appealed... [click here for more] |
Paul Fricker |
FREE
|
Episode 116 – The Good Friends dig into The Shunned House
We’re back and we’re digging into another Lovecraft story, looking for the horrors that lie beneath. The Shunned House is one of the more minor of Lovecraft’s major stories, if that makes any sense. It is a lengthy, substantial piece that certainly shares thematic elements with his Mythos tales, if not any explicit continuity.... [click here for more] |
Paul Fricker |
FREE
|
Episode 117 – The Good Friends conjure up their thoughts on Sorcerer
We’re back and we’re scratching pentagrams into the floor, muttering blasphemous incantations and making ill-advised pacts with demons. This episode is our discussion of Ron Edwards’ influential indie RPG, Sorcerer. Kicking off a self-publishing revolution in the late 1990s, Sorcerer was arguably a manifesto as much as a... [click here for more] |
Paul Fricker |
FREE
|
Episode 118 – The Good Friends get some of that old-time Mythos religion
We’re back and we’re making offerings to twisted idols, praying in inhuman tongues and performing rites passed down through strange aeons. This is our look at the role religion plays in the Cthulhu Mythos. Specifically, we try to make sense of how worship of the Great Old Ones relates to more wholesome beliefs. To do so,... [click here for more] |
Paul Fricker |
FREE
|
Episode 119 – The Good Friends get more of that old-time Mythos religion
We’re back and we’re starting a cult. No, worse than that — we’re starting three of them! Last episode, we looked at how real religions and their practices might inform our depiction of Mythos sects in Call of Cthulhu. Now we’re taking things one step further. Building on what we’ve learnt, we try to picture what... [click here for more] |
Paul Fricker |
FREE
|
Episode 120 – The Good Friends play back The Stone Tape
We’re back and we’re watching in helpless terror as echoes of the dead past haunt us, screaming endlessly. This is our look at the classic 1972 British horror film, The Stone Tape. Fittingly, the BBC originally broadcast it as a ghost story for Christmas. We may be a day late on that front, but the nights are still cold and dark, and the... [click here for more] |
Paul Fricker |
FREE
|
Episode 121 – The Good Friends delve into System Matters
We’re back and we’re wondering just what it is we’ve been doing with all these dice. Inspired by our mention of Ron Edwards’ System Does Matter essay in our recent episode on Sorcerer, we give some thought to how mechanics shape play.
As well as talking about theory, we also try to provide some concrete examples.... [click here for more] |
Paul Fricker |
FREE
|
Episode 122 – The Good Friends observe the rituals of folk horror
We’re back and we’re hiding in the hedgerows, weaving twisted little corn dollies and performing unspeakable acts of Morris dancing. This episode is our discussion of the very British subgenre of folk horror. In particular, we’re looking into the Folk Horror Revival and how it ties into the childhood fears of those old enough... [click here for more] |
Paul Fricker |
FREE
|
Episode 123: The Good Friends rekindle their love for The Wicker Man
We’re back and we’re erecting monstrous effigies, playing deadly games and proclaiming that Sumer is Icumen In. OK, it’s February, but we’re sure that summer is out there somewhere. In fact, as we mention, the cast and crew of The Wicker Man had to pretend that a Scottish November offered the warmth of late spring. We Britons... [click here for more] |
Paul Fricker |
FREE
|
Episode 124: The Good Friends open up to inspiration and development
We’re back and we’re baring all. The most common thing people seem to ask writers is “Where do you get your ideas?” Apparently, “By eating the brains of more talented writers” isn’t as helpful an answer as we’d hoped. Maybe discussing our creative process in depth might prove more useful. Please forgive us if we... [click here for more] |
Paul Fricker |
FREE
|
Episode 125 – The Good Friends open the way to Yog-Sothoth
We’re back, standing atop Sentinel Hill, chill wind whipping under our robes, shrieking until our lungs hurt. Damn, that wind’s cold! This is our discussion of Yog-Sothoth, the All-in-One, the Gate, the Key, the Lurker at the Threshold and any number of other names. You can tell Yog-Sothoth is an important deity: he has almost as... [click here for more] |
Paul Fricker |
FREE
|